Since we started FINA, we have always stood by the ideal that we would be a league that was Athlete v. The Course, up until the very last race. To accommodate this ideal, and to support our unique double-elimination Round of Champions, this typically leads to a final bracket configuration that includes first-round bye’s for some athletes. In most sports, a first-round bye is an enormous benefit, but in the world of ninja, this can sometimes be a disadvantage, as an athlete gets faster and stronger on a course, the more chances they have to run it. Enter – Ghost Runs.
Any athlete with a first round bye in their respective bracket will have the opportunity to experience the course in a Ghost Run scenario to ensure as fair a race as possible when it’s their turn to run.
Details of Ghost Runs
- Only athletes with a first round bye in their respective bracket will have the opportunity to complete a Ghost Run. Eligible athletes are entitled to a maximum of one (1) Ghost Run.
- A pre-determined time-window will be announced at the start of the ghost round for each division. This time limit will vary based on the total number of expected ghost runs required.
- If an eligible athlete is not present at the start of the Ghost Run period, that athlete may be excluded from the opportunity to run.
- A Ghost Run ends either when the athlete fails an obstacle, the athlete completes the full course, or the athlete is pulled from the Ghost Run for time limit violation.
- Athletes participating in a Ghost Run, must move swiftly through the course as if it was a live competition. An athlete can become dormant on an obstacle of landing platform for no longer than 5 seconds.
- If, in a referee’s sole discretion, feels as if the athlete is not moving swiftly through the course, the referee has the authority to terminate the athlete’s Ghost Run.